- 16" Softball
- Coed Kickball
- Coed Volleyball
- Full Court Basketball
- Flag Football
- Indoor Soccer
Information Letter |
2013 16" Softball League
Monday Games start June 3 at 7:00 pm
Register Online
Fee: $250/Team
Registration Deadline: May 17 by 4:00 pm
Report Scores: 262-275-2117
Forms
Official Roster
Waiver
Add/Drop Roster
Field Diagram
Registration Form*
(online registration is available)
Schedule, Scores & Standings |

2013 Adult Coed Kickball League
Thursday Games start June 13 at 7:00 pm
Register Online
Team Cost: $125
Includes: Shirts for up to 18 players and team ball
Registration Deadline: June 1
Roster / Shirt size: June 6
Captain's Meeting: June 6 at 7:00 pm, Big Foot HS Commons
Report Scores: 262-275-2117
Forms:
Roster
Liability Waiver
Drop/Add Form
Field Diagram
Registration Form*
(online registration is available)

Schedule, Scores & Standings |
New for 2012!!!

Adult Coed 6x6
Sand Volleyball League
Wednesday Games start June 13 at 6:30 pm
Toynton Park, Walworth
Register Online
Team Cost: $100
Registration Deadline: June 1
Roster: June 7
Captain's Meeting: June 6 at 6:00 pm, Big Foot HS Commons
Report Scores: 262-275-2117
Forms:
Roster
Liability Waiver
Drop/Add Form
Registration Form*
(online registration is available)

2013 Adult Full Court Basketball League
Wednesday Games start Jaunary 9 at 7:00 pm
Register Online
Team Cost: $450
Location: Big Foot High School Main Gym
Registration Deadline: January 2 by 4:00 pm
Captain Meeting: January 2 at 6:30 pm in the Big Foot HS Commons
Forms
Roster
Liability Waiver
Drop/Add Form
7 v 7 Big Foot Flag Football Rules and Regulations
THE PLAYING FIELD
DIMENSIONS - The game shall be played ideally upon a rectangular field, which measures 80 - 100 yards in
length with two 10-yard end zones. The width of the field shall be 40 yards.
MARKINGS - First down markers are positioned in set locations every 20 yards. First downs are only achieved
by crossing these markers.

EQUIPMENT
THE BALL - Each team must provide an N.F.H.S., NCAA, or Pro Type Football fully inflated. The Referee
shall be the sole judge as to whether all balls offered for play comply with these specifications.
FLAG BELTS - Each team will be provided flag belts, which must be returned after the game. In the event
they are lost or stolen, a belt-restocking fee may be charged to the team. A player caught with a "tied" or
illegal flag belt will be ejected from the game and an unsportsmanlike conduct penalty assessed to their team.
CLEATS - Only molded cleats will be allowed for outdoor play. Screw-ins, metal or metal tipped cleats will
not be permitted. Each indoor facility will have there own policy regarding the use of cleats.
ATTIRE – No billed hats will be allowed on the field of play. No jewelry will be allowed including but not
limited to necklaces, watches, bracelets, or hooped earrings). No pants or shorts with pockets will be allowed.
UNIFORMS - Teams will be required to wear like color shirts or jerseys. Opposing teams may not wear
similar colored shirts. The home team wears dark jerseys and visitors wear light jerseys. In same jersey color
situations, the home team gets their choice. Numbers are mandatory.
PLAYERS
AMOUNT - The game is to be played by two teams of seven players each. More than seven players on the field
is illegal, while less than seven (7) players is legal with a minimum of five (6) players needed to play. Penalty
for too many players: 5 yards for illegal substitution or 10 yards for illegal participation
CAPTAINS - At the beginning of the game, each team must designate a captain. The captain will act as sole
representatives of their team in all communications with the officials.
ROSTERS - Teams may carry up to 14 players on their roster. Team rosters are frozen after the third game.
Players must sign the "waiver" form prior to participating in their first game. Players must have participated in
at least four (3) games to be eligible for the playoffs.
WAIVER FORMS
SIGNED "WAIVER" FORM - Each captain is to present to the referee a completed, signed waiver form by
all of the players, which will enter the field. The game will not start unless all players have signed the waiver.
GAME TIMING
LENGTH OF THE GAME - The length of the game is 40 minutes, divided into two halves of 20 minutes.
Running time with no clock stoppage is used in the first half. During the final 2 minutes of the second half,
traditional clock stoppage is used only when the ball carrier steps out of bounds, there is an incomplete pass, a
change in ball possession, and when a score is achieved. The clock will start as soon as the penalty has been
accessed.
Note: Tournament games may be shortened due to weather, darkness, or unusual circumstances.
HALFTIME - Between the first and second halves, there shall be an intermission of two (2) minutes. During
the intermission, play is suspended, and the teams may leave the field.
STARTING EACH GAME – A coin toss will determine first possession. Each game will start with a prayer.
One of three choices may be called. The Home team will provide someone to lead the prayer. Home team is
listed first on the schedule.
TIME OUTS - Each team is allowed two time outs per half. Timeouts will not carry over into the second half.
Charged time outs can be used at anytime. The time clock will begin at the snap of the next play.
EXCEPTION: The Referee may allow necessary time to attend to an injured player; or repair legal equipment
in which the clock will NOT STOP.
TIME BETWEEN PLAYS - The offensive team has 25 seconds in which to snap the ball once the referee has
spotted the ball after the previous play has been ruled dead. It shall be the responsibility of the offensive team to
retrieve the ball and hand it to the referee after each play. The referee will indicate by signaling to the offensive
team when 10 seconds remains on the 25-second clock.
MERCY RULE - Should a team be trailing by 21 or more points at the final "Two-Minute Warning” the
referees shall end the game immediately. There will be no exception to this MERCY RULE. Tournament play
only: 35 pt. differential ends the game.
OFFENSE
LINE OF SCRIMMAGE - Offensive team must have at lease four (4) players on the line of scrimmage at the
time of the snap.
MOTION - Only ONE PLAYER can be in motion at the snap of the ball and must be running parallel to or
away from the line of scrimmage. Please note that more than one player can initially shift, however all players
must be set before the player goes in motion.
CHARGING – All offensive players once receiving the ball must make an attempt to avoid contact with the
defense. If an offensive player lowers their shoulder, or attempts to bull through a defensive player, a 10 yard
person foul penalty will be accessed from the spot of the foul.
NO BLOCKING IS ALLOWED - Neither the offensive or defensive player may initiate contact at any
time.
ELIGIBLE RECEIVERS – All 7 players, including the linemen, are eligible to run down field and catch
passes. Receivers can all line up on one side -- there does not have to be a balanced wide receiver set.
FORWARD PASSES – The offensive team is only allowed one forward pass, which is to occur behind the line
of scrimmage.
DIRECT SNAPS – No direct snaps will be allowed. Their must be a center.
FLAG GUARDING - A ball carrier cannot guard their flags from the opponent while attempting to elude
tacklers. Play will be dead at the spot of the foul and will result in a 5-yard penalty and loss of down, unless the
ball carrier exceeds the 1st down mark by more then 5 yards.
STIFF ARMING - Stiff-arming is illegal and will draw an unnecessary roughness penalty. This will result in a
penalty 10 yards from the spot of the foul
DEFENSE
NEUTRAL ZONE – A two-yard neutral zone has been established between the offensive and defensive lines.
RUSHING – Only two (2) players are allowed to rush on any down. The defense may not make contact or line
up over the center.
TACKLING - A legal tackle is defined as pulling OFF the ball carrier's flag belt, without impeding his forward
movement. Incidental contact does not constitute a penalty against the offense or defense. Tackling a ball
carrier is illegal, as is aggressively shoving or pushing the ball carrier to the ground or out of bounds, which will
result in a 10-yard penalty plus automatic first down.
STRIPPING THE BALL – Players attempting to strip the ball and not attempting to pull a flag are subject to a
personal foul penalty: 10 yards from the end of the run.
FIELD & BALL POSITIONING
SPOTTING THE BALL - The ball will be placed according to the position of the ball at the time the flag was
pulled.
BALL CARRIER IS NOT WEARING OR INADVERTENTLY LOSSES HIS FLAG BELT - In the event
a ball carrier is not wearing or inadvertently loses their flag belt, single hand touching of the ball carrier will
constitute a legal tackle.
BALL CARRIER INADVERTENTLY FALLS TO THE GROUND - A ball carrier who falls to the ground
is considered down and will not be allowed to get back up to play.
FUMBLES - There are no fumbles. When the ball carriers loses control of the ball and it touches the ground
the play is ruled dead and the ball is spotted at the point it touched the ground as long as the spot is at or behind
the ball carriers forward progress.
BAD SNAPS FROM CENTER - Any center snap that falls and touches the ground will be ruled dead at the
spot of the ball hits the ground.
BALL PLACEMENT- The team that is receiving the ball at the start of the game or after any touchdown will
start the ball at the 5-yard line. There will be NO KICKOFFS to start play. The offensive team takes
possession of the ball at its 5-yard line and has four (4) plays to make a first down. If the offense fails to score,
the ball changes possession and the new offensive team takes over on its 5-yard line. All possession changes,
except interceptions, start on the offense’s 5-yard line.
PUNTING- The offensive team is allowed to punt the ball on 4th down to better their field position. On 4th
down the referee will ask the offense what they wish to do. The offense must declare what they will do i.e. go
for 1st, or punt. The offense may not change their mind on 4th down unless they use a timeout. The receiving
team has one bounce to field the punt if it does not touch the ceiling. If a punt touches a player i.e. muff, the
ball will be spotted where it touches the ground.
OVERTIME – If both teams are tied after regulation the game will go into overtime. The format will follow
the High-School/College system of each team getting 4 downs to score from the 20-yard line. Both teams get
equal chances to score, if no winner is determined after 2 overtime periods the game will be considered a
TIE (league play only). In tournament play or playoffs this will be repeated until we have a winner. Teams
must go for 2 pts. after the 2nd overtime.
SCORING
TOUCHDOWNS = 6 points
EXTRA POINT = 1 point (from the 5-yard line) or = 2 points (from the 10-yard line)
You may run, or pass for an extra point attempt. If you attempt to pass for the extra point and your pass is
intercepted, the ball may be returned for the value of the extra point you are attempting.
SAFETY = 2 points
OFFENSIVE & DEFENSIVE PENALTIES
ENCROACHMENT/OFFSIDE - A lineman will be considered offside when he/she breaks the neutral zone
prior to the snap, even if there is no contact made with the opponent. You are not allowed to jump back. 5 yard
penalty and replay the down.
ROUGHING THE PASSER – When the defender makes contact with the quarterback in a manner that is
aggressive or that is not deemed an attempt to go after the flag belt. This includes when a defender tries to
deflect the pass and makes contact with the quarterback’s arm or hand. 10-yard penalty from the line of
scrimmage and an automatic first down. If the pass is completed, then the penalty will be assessed from the end
of the play.
NOT ENOUGH PLAYERS ON THE LINE OF SCRIMMAGE – The offense and defense are both required
to have at least four (4) players on the line of scrimmage. If the either fails to have four players on the line at
the start of the play, a penalty will be called. 5 yards and replay the down.
DEFENSIVE HOLDING – This occurs when a defender grabs the ball carrier and impedes his forward
progress. This includes when the defender is attempting to pull a flag and misses and grabs the ball carriers
shorts or shirt. 10-yard penalty from the spot of the foul or end of the run.
PASS INTERFERENCE - Defensive pass interference will result in an automatic 1st down and 10 yd. penalty
from line of scrimmage. Offensive pass interference will result in a loss of down and 10 yd. Penalty from line
of scrimmage.
FLAG GUARDING – Flag guarding is defined as any attempt by the ball carrier to shield his/her flags from
being pulled. This includes but is not limited to, swinging free hand, pushing an opponent’s hand away, holding
flags with free hand, lowering or dipping their shoulder, and using the ball to shield the flag. 5-yard penalty and
loss of down (unless a first down is achieved after the penalty has been marked off).
DIVING – At no time may a ball carrier leave his feet to advance the ball. Diving will be at the sole discression
of the Referee. A 5-yard penalty (unless a first down is achieved after the penalty has been marked off) will be
applied.
FIGHTING AND UNSPORTSMANLIKE CONDUCT – ZERO TOLERANCE
Fighting and unsportsmanlike conduct will not be tolerated. Players ejected by the referee for striking an
opponent or official may face criminal charges. A player ejected for striking (i.e. throwing a punch) another
player will be suspended for 1 calendar year PERIOD. There will be no exceptions to this rule. If you throw a
punch, you are gone. If you leave the field or bench to get involved you will be suspended as well. Even if your
intentions are good, it is not your job to get involved. The BFRD staff and team captains will handle this
situation. Verbal abuse also will not be tolerated. Such abuse when deemed appropriate will be grounds for
game ejection and possible league suspension. Taunting and over excessive celebration will also be grounds for
a penalty or ejection. Penalty: 10 yards unsportsmanlike conduct
Drinking/Controlled Substances – Drinking of alcoholic beverages is NOT allowed before or during
games. Player(s) found drinking prior to or during their game would not be allowed to play. A player believed
to be under the influence of a controlled substance will not be allowed to play.
ACCIDENT INSURANCE – The Big Foot Recreation District does not provide accident insurance coverage for injuries
received by participants. Each participant should make that they have appropriate coverage either through
family or individual policies.

LAW VIII - Duration of the Game
· Duration: Two equal periods of 20 minutes; clock stopped whenever ball is out of play. Time can be prolonged only to take a penalty kick.
· Time-outs: 1 per team per half; none in extra time
· Half-time: Maximum of 15 minutes
LAW IX - The Start of Play
Procedure: Coin toss followed by kickoff; opposing team waits outside center circle; ball deemed in play once it has been touched; the kicker shall not touch ball before someone else touches it; ensuing kick-offs taken after goals scored and at start of second half.
LAW X - Ball in and out of Play
· Ball out of play: When it has wholly crossed the goal line or touchline; when the game has been stopped by a referee; when the ball hits the ceiling (restart: dropped ball beneath that point).
· Lines: Touchlines and goal lines are considered inside the playing area.
LAW XI - Method of Scoring
When the whole of the ball has passed over the goal line, between the goal posts and under the crossbar (except by illegal means).
LAW XII - Fouls and Misconduct
Direct free kick awarded when a player intentionally commits any of the following 11 offenses (penalty kick awarded when infringement takes place in penalty area)
- · kicking or attempting to kick an opponent
- · tripping an opponent
- · jumping at an opponent
- · charging an opponent in a violent or dangerous manner
- · charging an opponent from behind
- · striking, attempting to strike, or spitting at an opponent
- · holding an opponent
- · pushing an opponent
- · charging an opponent with shoulder (i.e., shoulder charge)
- · sliding at an opponent (i.e., sliding tackle)
- · handling the ball (except goalkeeper)
Indirect free kick awarded when any of the following 8 offenses is committed (kick taken from the 6-meter line when infringement takes place in penalty area):
- · dangerous play (e.g. attempting to kick ball held by goalkeeper)
- · obstruction
- · charging the goalkeeper in the penalty area (i.e., goalkeeper charge)
- · goalkeeper throws ball directly over the halfway-line (without it first touching his own side of the pitch or any player)
- · goalkeeper picks up or touches with his hands a back pass
- · goalkeeper picks up or touches with his hands a kick-in from a teammate
- · goalkeeper controls the ball with any part of his body for more than 4 seconds
- · goalkeeper touches with any part of his body a back pass that has been played back to him before the ball has (1) crossed the halfway-line or (2) been touched by an opponent
Players shall be cautioned (i.e., shown yellow card) when:
- · a substituting player enters the pitch from an incorrect position or before the player he is substituting has entirely left the pitch
- · he persistently infringes the Laws of the Game
- · he shows dissent with any decision of the referee
- · he is guilty of ungentlemanly conduct
These 4 yellow-card offenses are punishable by an indirect free kick taken from the point of infringement (or from the 6-meter line when the infringement takes place in penalty area).
Players shall be sent off (i.e., shown the red card) for:
- · (a) serious foul play
- · (b) violent conduct
- · (c) foul or abusive language
- · (d) second instance of cautionable offense (i.e., second yellow card)
- · (e) intentionally impeding a clear goal opportunity (e.g. through a "professional foul")
- · (f) intentionally impeding a clear goal opportunity in the penalty area by handling the ball
Direct free kicks (or penalty kicks) accompany the expulsion for (a), (b), (e) and (f); indirect free kicks, for (c) and (d) (from the 6-meter line when the infringement takes place in the penalty area).
Rules of Expulsion:
- · The player sent off (shown a red card) is out for the rest of the game and is not even permitted to sit on the reserves' bench.
- · The team of the player sent off can substitute for that player after 2 minutes of playing time or after the opposing team scores -- which ever comes first.
- · The 2-minute punishment shall be checked by the timekeeper (or by the assistant referee, if there is no timekeeper).
- · The substitute cannot come on until the ball is out of play and he has a referee's consent.
LAW XIII - Free Kick
- · Types: Direct free kicks and indirect free kicks
- · Wall: At least 5 meters away until the ball is in play
- · Ball in Play: After it has traveled the distance of its own circumference
- · Time Limit: Kick must be taken within 4 seconds
- · Restriction: Kicker cannot touch the ball again until it has been touched by another player
LAW XIV - Accumulated Fouls
Accumulated fouls refer only to all the fouls mentioned in Law XII (a through k(1 to 11). Once a team has accumulated 5 fouls during a half (those accumulated in the second half continue to accumulate into extra time), from the 6th foul:
- · that team shall not be allowed a defensive wall
- · all free kicks shall be direct (no indirect free kicks)
- · infringements committed within 12 meters of the goal line shall be punished with a direct free kick from the point of infringement; infringements committed from 12 meters or further from the goal line shall be punished with a direct free kick from the Second Penalty Spot
Procedure:
- · Until the ball is kicked into play, all players other than the goalkeeper and kicker shall remain behind an imaginary line that is in line with the ball and parallel to the goal line.
- · The goalkeeper shall remain in his penalty area at least 5 m away from the ball.
- · The kicker must aim at the goal, with the intention of scoring.
- · No other player may touch the ball until it has been touched by the pitch, rebounded from the goal post or crossbar, or has left the pitch.
- · If the infringement took place in penalty area (and does not merit a penalty kick), the free kick is to be taken from the 6-m-line on the spot nearest to where the infringement occurred.
LAW XV - Penalty Kick
- · To be taken from the penalty mark on the mid-point of the 6-m-line.
- · The kicker is to aim at goal, with the intention of scoring.
- · All players must be out of the penalty area, and the players of the opposing team must also be at least 5 m from the penalty spot.
- · The kicker shall not play the ball a second time until it has been touched by another player.
LAW XVI - Kick-in
- · To be taken in place of the throw-in.
- · The ball is placed on the touch line before kicking.
- · The kicker's foot not kicking the ball must be outside or at least on the touchline; if it crosses the touchline all of the way, into the pitch, the kick-in is given to the opposing team.
- · The kick-in must be taken within 4 seconds; if it is not, the kick-in is given to the opposing team.
- · The kicker cannot play the ball a second time until it has been played by another player; infringement of this rule entail an indirect free kick to the opposing from the point of infringement.
- · Players on opposing team must be at least 5 m away from point of kick-in.
- · Cannot score directly from a kick-in.
LAW XVII - Goal Clearance
- · To be taken in place of goal kick.
- · From inside the penalty area, the goalkeeper throws the ball into play.
- · The ball is not in play until it has passed outside of the penalty area. If the goal clearance is received inside of the penalty area, the goal clearance shall be taken over.
LAW XVIII - Corner Kick
- · Ball placed on the corner (no corner-kick arc). If ball is misplaced, the corner kick is taken over.
- · Must be taken within 4 seconds; failure to do so entails indirect free kick to the opposing team from the corner mark.
- · The kicker cannot play the ball a second time until it has been played by another player; infringement of this rule entail an indirect free kick to the opposing from the point of infringement.
- · Players on opposing team must be at least 5 m away from point of the corner kick.
- · Can score goal directly from a corner kick.
Annex 1 - Penalty Kick Shoot-out
- · Main referee decides goal to be used.
- · Five kicks to be taken by 5 different players selected from the 12 suited players. Captain of each team announces these 5 to the main referee before the kicks are taken.
- · If two teams are still tied after 5 kicks, the additional kicks will be taken on a sudden-death basis by the rest of the players who have not kicked yet.
- · Players sent off during the match are not eligible to take these kicks.
- · Any eligible player may change places with his goalkeeper.
- · While the penalty shoot-out is in progress, players will remain on the opposite half of the pitch. The assistant referee shall control this area

